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237

NPD: Xbox360 Leads In Game Card, Online-Capable Game Sales

New graphs released today by the NPD group show Microsoft’s Xbox 360 leading Sony’s PlayStation 3 and Nintendo’s Wii in retail sales of online-capable games and retail cards for digital currency. ithout specifying specific sales numbers, the graphs show the Xbox 360

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447

Analysts: Online Games Market Will Nearly Double By 2016

Analysts at DFC Intelligence are estimating that revenues for the worldwide online gaming market will reach $29 billion by 2016, up 84 percent from the $15.7 billion reported in 2010. According to its latest Online Game Market Forecasts report, the majority of those revenues ($23 bill

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Inside Virtual Goods: Spending And Usage Patterns Of The Social Gaming Audience 2011, Is Here

If 2010 is remembered as the year that games on social networks became a billion dollar business, 2011 is quickly becoming the year that the industry is starting to mature. Facebook is mandating Credits effective July 1st, creating massive changes in the monetization ecosystem, last y

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536

Mobile Games: 87 Million Euros In Revenues In France In 2010

[Google translate] The new phones, or PDAs, are experiencing great success in France. The GfK estimates that 7 million French are equipped with PDAs in the third quarter of 2010. Analyze the consequences of running the equipment on the consumption of mobile content in the hexagon. Thi

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292

ESA 2011 ‘Essential Facts’ Note Rise In Women, Adult Gamers

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561

Reply Enters The World Of Mobile Gaming With Forge Reply

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208

Video Game Industry Set For Yet More Growth

49
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559

China’s Online Industry Should See $5.8 Billion In Revenue For 2011

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527

China’s Online Games Industry Outperforms National GDP Growth

50
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581

Chinese Game Industry To Hit $5.8B in 2011 Thanks To Social Game Growth

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436

Dutch Games Industry Must Seize Opportunities

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1583

State Of The Dutch Gaming industry (Deloitte)

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6993

The Nielsen Company: Android leads OS market for smartphones in US

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333

China Online Game Market Surpass 60 Billion In 2011

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218

Tablets Quickly Become Major Home Entertainment Device

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460

Portable Video Game Market Continues Losing Ground To Smartphones

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349

50 Million PS3 Worldwide, Including 3 Million In France

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649

China Online Games Market Grew To $5B In 2010-Research

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588

Pearl Research Releases New “Online Games In China” Report

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325

China’s Online Game Market To Reach $8 Billion By 2014

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329

Games Disappear From South Korean Market

51
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400

China’s Online Game Market Surges; Set To Top $8 Billion By 2014

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191

Analyst: Social Gaming Industry To Reach $5 Billion By 2015

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324

Nearly 4.5 Billion Active Users in Social Networking And Online World (SNOW): In-Stat

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646

How Mobile Gaming Can Boost Your Brand

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242

EEDAR: 55% Of Xbox360 Owners Purchased A Downloadable Game Through 2010

125
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270

Most Mobile Users OK With In-App Ads

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574

PC Game Industry Shows Big Growth In 2010

119
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797

GDC11: Euro Digital Market To Hit 3.3bn By 2015?

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285

One Third Of Adults Are Mobile Phone Gamers