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Casual Connect Eastern Europe 2014

Casual Connect is produced by the Casual Games Association and is the premiere event for the video games industry, with over 6,500 professionals attending Casual Connect each year. Casual Connect brings together the most talented and knowledgeable experts in the video gaming field to

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tencent
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40478

Game Revenues of Top 25 Companies up 17%, Totaling $25Bn

Newzoo released its new Top 25 Public Companies by Game Revenues ranking, comparing performance in the first half year of 2014 with the same period a year ago. The ranking is a result of Newzoo’s continuous financial analysis effort and showcases an industry flush with vitality, illus

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games
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State of play: How big is the games industry?

The following is an extract of an article found on pcr-online.biz It’s no secret that the games industry is booming – but just how big is it, who’s playing and how is it changing? Well, the numbers are astounding. Altogether, the global games market is expected to reach £62 bill

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titan
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Titan cancellation cost Blizzard $50m or more, say analysts

The following is an extract of an article found on gamesindustry.biz. When Titan first came to light in 2007, most people assumed it would be Blizzard’s next big thing, ultimately taking the place of World of Warcraft which was likely to see further declines in the years ahead.

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mobile
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73659

Swrve: 1.35% of mobile gamers spend money in-game

female-gamer
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87590

More than Half of the 33.5 Million UK Gamers are Female

esports
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87818

eSports Reaches Tipping Point as Media Brands Scramble to Get Involved

mobile_gaming
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91406

Western mobile gaming is ‘years behind China’

pcgamessale
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74903

NPD: 37% of Americans are PC Gamers; Over Half of These are Casual Gamers

chatappschina
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68951

China Leading The Way For Mobile Games Distribution Via Mobile Chat Apps

xboxpost
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69882

Xbox One to Launch in 29 New Markets: Why It Matters

buzzfeed
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98020

Buzzfeed is Building a Games Team

twitch
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75372

Amazon to Acquire Twitch in a Deal Worth $1.1 Billion

asia
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71671

The DeanBeat: It’s an interconnected gaming world

funplus
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68089

Game Developer FunPlus to Sell Subsidiary for Almost $1 Billion

playfab
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114277

PlayFab raises $2.5M to offload boring but necessary tasks for game developers

download
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63094

Digital Now Accounts for 92% of PC Game Sales

candycrush
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59382

King Revenues Drop as Candy Crush Sheds More Users

tencent
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51551

Tencent Game Revenues Total $1.8 Bn in Q2 2014

gamescom
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184

Gamescom

money
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54470

Mobile Internet investment explosion: $47B in M&A plus $14B in investments

zynga
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61540

Zynga Post a Loss of $62.5 Million for Q2; Delay Release of New Titles

hearthstone
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54848

Hearthstone Helps Blizzard Reach Revenues of $481 Million

china
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63496

What Microsoft Has Done Right (And Wrong) In China With Xbox One

kabam
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69384

Kabam Secures $120 Million Investment from Alibaba to Bring Games to China

esports
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57031

Brands and eSports: The Opportunities Are Growing

glu
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57703

Glu Games to Acquire Cie Games for $100 Million

nintendo
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45512

Nintendo Posts Losses of $84 Million for Q2 2014

gameloft
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43219

Gameloft Revenues Reach $111.3 Million for the First-Half of 2014

twitch
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46771

Google’s $1B purchase of Twitch confirmed