mobile
0
80944

Swrve: 1.35% of mobile gamers spend money in-game

According to a new report from Swrve, the share of mobile gamers that  pay for in-game items has declined from 1.5% to 1.35% between January and July of this year. Swrve CEO Christopher Dean told GamesBeat that 62% of all revenues generated on mobile came from just 0.13% of players. D

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twitch
0
76525

Amazon to Acquire Twitch in a Deal Worth $1.1 Billion

Amazon has agreed to acquire Twtich, the video platform & community for gamers, in a deal worth $1.1 Billion. San-Francisco based Twitch allows its users to stream and broadcast gameplay sessions online. The company was founded in 2011 and boasts over 55 million unique visitors a

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asia
0
72791

The DeanBeat: It’s an interconnected gaming world

The following is an extract of an article found on venturebeat.com I spent time on three continents this year, and I’m more and more convinced that we live in a ridiculously global gaming village. I went to ChinaJoy in Shanghai, E3 in the U.S., the Videogame Economics Forum in France,

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candycrush
0
60528

King Revenues Drop as Candy Crush Sheds More Users

King’s revenues for Q2 of this year totaled $593.5 million –  a 5% drop from the first quarter and a 29% year-on-year increase. The Q-o-Q drop is attributed to Candy Crush Saga’s shrinking user base. The title, which still accounts for over 60% of all King’s re

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esports
0
58161

Brands and eSports: The Opportunities Are Growing

insights-xbox-sales
0
34095

Microsoft Shipped 1.1 Million Xbox Consoles in Second Quarter

asia
0
19778

How far will the advantage swing to Asia in games?

ea-mobile
0
16925

EA on mobile — “Paid downloads will probably go away”

king
0
18135

King Posts Revenues of $608 for Q1 2014

glu-playfirst
0
16618

Glu Mobile to Acquire Diner Dash Developer PlayFirst

zynga
0
13990

Zynga Q1 Revenues Total $168 Million, Beats Expectations

candycrush
0
5248

King & Tencent Partner to Launch Candy Crush Saga in China

clash
0
1936

US Mobile Games Market Makes 247 Companies More Than $1M a Year

googlead
0
1693

300M downloads and $600M in revenue say Google is the ‘loser’s choice’ in mobile games monetization

amazon
0
1787

Amazon Announces the Fire TV Micro Console and Set-Top Box

industrial-toys
0
2876

Bungie Founder’s Mobile Studio Secures $5 Million in Funding

boombeach
0
1517

With Boom Beach, Supercell guns for a third smash hit — and it’s already at No. 2

king
0
2943

King to Make its Debut on the New York Stock Exchange Tomorrow

playstationstore
0
1613

Free-to-Play Games a Success on PS3 & PS4

mario
0
1322

Micro-Transactions Could Destroy The Nintendo Brand

whale
0
1239

Half of All In-App Game Revenue Generated by 0.15% of Gamers

money
0
1148

F2P Games: The Difference Between Paying and Non-Paying Players

boombeach
0
2111

Supercell to Launch 3rd Title After Huge Success in Canada & Australia

twitch
0
2263

Video Game Platform Twitch Had the 4th Highest Peak Traffic Last Week

pac_avoid
0
10967

King is taking down its alleged copycat game after indie calls it out

asia1
0
1307

Asia is the Leading App Market in the World

kabam (2)
0
1875

Kabam Double Revenues to $360 million in 2013

candy
0
1631

King.com ‘Candy’ Trademark Is Approved For Publication

Mobiles
0
1147

Gaming App Use Grows by 66% in 2013

kabam
0
6651

Kabam talks making free-to-play ‘cool’ and its European expansion