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Meet 6 Companies Battling to be the first from Asia to crack the US

by John Russel Asia is fast becoming a market that technology firms, particularly those operating in the mobile content space, are increasingly keen to target. China is now the world’s largest smartphone market, Japan and Korea are among the world’s hungriest consumers of mobile conte

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Four in 10 Teens Steal Identity To Play Online Games: Poll

Nearly 40 percent of teenagers in Korea have used other people’s personal information without permission to gain access to online game services, a poll showed Tuesday. According to the survey of 1,500 adolescents nationwide, 39.4 percent said they had used personal identificatio

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gravity30-08
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GRAVITY Reports Second Quarter of 2012 Results and Business Updates

GRAVITY Co., Ltd. (Nasdaq:GRVY) (“Gravity” or “Company”), an online game developer and publisher based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2012, prepared in accordance with generally accepted accounting principles in th

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Smartphones Fuel Gaming Industry Boom

Gaming is no longer the domain of an obsessed male teenage geek locked away in a dark room. The spread of more sophisticated and powerful smartphones with touchscreens and more social multi-player games has opened up gaming to women and older players, sparking a boom in the interactiv

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The PC Gaming Alliance "Horizons Research 2011" Reports Record in PC Gaming Software Sales of $18.6 Billion
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The PC Gaming Alliance "Horizons Research 2011" Reports Record In PC Gaming Software Sales Of $18.6 Billion

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Emerging Markets: India

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America's Missing Link: Core-Focused Free-To-Play

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NEXON To Invest In MOYASOFT

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Gree Partners With Chinese And Korean Studios To Bolster Upcoming Social Platform

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Holiday 2011: Breaking The One Billion App Download Barrier

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Chinese Online Game Market Scale Hit CNY1.425bn Q3

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Veteran Wall Street Analyst Rates Zynga An “Outperform”

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Data Reveals Massive Rise In Free-To-Play Gaming

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Online Gaming Giant Nexon Raises $1.2B In Toyko IPO (Updated)

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Google Android’s 10 Billion Downloads Broken Down – India Not Ao App’ed [Infographic]

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Japanese Mobile Social Gaming Startup Gumi Raises $26 Million

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Study Profiles 150M Chinese And 16M Korean Gamers

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Asia Powers PC Rebound In Computer Gaming Industry

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Research: Game Consoles Most Popular For Streaming Netflix

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Korean Online Gaming Giant Nexon Invests in Social Games Expert 6waves

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Games Disappear From South Korean Market

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Pearl Research: Asian Internet Cafes Will Generate $19B in 2011

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PC Game Industry Shows Big Growth In 2010

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PC Gaming Alliance Report Shows PC Gaming Market Booming

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PC IS STRONG: PC Games Revenue Up 19%

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South Korea And Gaming Addiction

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South-Korea: Games

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Korean Game Market Value Hits $5.9bn In 2009

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Starcraft in South Korea: By The Numbers

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The Korean Game Market May Exceed $ 2 Billion In Revenue In 2011!